Zenless Zone Zero Lighter Build
Stun
Sons of Calydon
Lighter Upgrade Materials
Lighter Best Disk Drives
Lighter Best Main Stats
IV:
Crit Rate / Crit DMG
V:
PEN / Fire DMG
VI:
Energy Regen / Impact
Lighter Best Sub Stats
Energy Regen
PEN
Crit Rate / Crit DMG
Lighter Overview
Lighter is a 5-star Fire character who mainly uses a stun-type weapon and belongs to the Sons of Calydon faction. His skill, L-Form Thundering Fist, launches a forward strike that deals both Physical and Fire DMG to opponents. His Special Attack, V-Form Sunrise Uppercut, delivers an upward strike in front of enemies, dealing with Fire DMG. His Ultimate Skill, W-Form Crowned Inferno, unleashes a powerful attack over a wide area, dealing massive Fire DMG to enemies.
Lighter Best Team
1. Ultimate Team
Lighter Basic Skills
Basic Attack
Tsukuyomi Kagura
Press to activate.
Perform up to five forward strikes, dealing Physical DMG and Fire DMG.
During the 3rd hit of the Basic Attack, drag the stick/joystick, and repeatedly press or hold to unleash a series of melee follow-up attacks. Release the stick/joystick to follow up with the 4th hit of the Basic Attack.
While performing the startup light punch in the 5th hit of the Basic Attack, drag the stick/joystick and repeatedly press or hold to keep alternating between the light punch and 4th hit of the Basic Attack. Release the stick/joystick to follow up with the subsequent jab combo.
Continue repeatedly pressing or holding to extend the duration of the jab combo.
When you stop pressing or holding , or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move.
During the 5th hit of the Basic Attack, Lighter takes 40% less DMG.
While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%.
Lighter Special Skills
Special Attack
V-Form Sunrise Uppercut
Press to activate.
Strikes enemies in front with an uppercut, dealing Fire DMG.
Anti-Interrupt level is increased while using this skill.
Press during a shuffle dodge to activate:
Strike forward with a series of punches, dealing Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Anti-Interrupt level is increased while using this skill.
EX Special Attack
V-Form Sunrise Uppercut – Full Distance
With enough Energy, hold, press to activate.
Leaps into the air with a powerful uppercut, striking enemies in front and dealing massive Fire DMG.
Press again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG.
Character is invulnerable while using this skill.
After using this skill, press or hold to follow up with the 4th hit of the Basic Attack.
With enough Energy, press during the shuffle dodge to activate:
Strike forward with a powerful punch combo, dealing massive Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.
After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.
Lighter Dodge Skills
Dodge
Shadowed Slide
Press to trigger.
A quick dash dodge.
Character is invulnerable while using this skill.
Press while the character is attacking to activate:
Perform a quick shuffle dodge in the direction of the stick/Joystick.
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.
Dash Attack
Charging Slam
Press during a dodge to activate:
Rapidly strikes enemies in front, dealing Physical DMG.
Dodge Counter
Blazing Flash
Press during a Perfect Dodge to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.
Lighter Chain Skills
Chain Attack
V-Form Scorching Sun
When a Chain Attack is triggered, select the character to activate:
Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG.
Character is invulnerable while using this skill.
Ultimate
W-Form Crowned Inferno
When Decibel Rating is at Maximum, press to activate:
Unleashes a powerful strike in a large area around, dealing massive Fire DMG.
Character is invulnerable while using this skill.
Lighter Core Skills
Core Passive
Accelerant
Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter’s Impact increases by 1%, up to a maximum increase of 10%, and lasting 6s.
In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move.
In the Morale Burst state, when startup light punches or jab combos hit enemies, the target’s Ice RES and Fire RES are reduced by 15%, lasting 30s.
In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun.
When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale.
Additional Ability
Fighting Spirit
When another character in your squad is an Attack character or shares the same Faction:
While under the Morale Burst state, when the 5th hit of Lighter’s Basic Attack hits an enemy, all squad members gain a stack of Elation, stacking up to 20 times and lasting 30s. Repeated triggers reset the duration. For each stack of Elation, an Agent’s Ice DMG and Fire DMG increase by 1.25%.
When obtaining Elation, if Lighter’s Impact exceeds 170, every additional 10 points of Impact will increase the buff effect provided by each stack of Elation by an extra 0.25%. When any squad member launches a Chain Attack, it will refresh the duration of all squad members’ Elation. Elation can increase the Ice DMG and Fire DMG of Agents by a maximum of 75%.
Lighter Assists Skills
Quick Assist
Blazing Flash – Guard
When the on-field character is launched, press to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.
Defensive Assist
Swift Break
When the on-field character is about to be attacked, press to activate:
Parries the enemy’s attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up
Charging Slam – Stab
Press after a Defensive Assist to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.
Lighter Mindscape Cinema
MC 1
The Champion
Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter’s Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG.
MC 2
Red Scarf
When applying Collapse via Core Passive: Accelerant to enemies, the target’s Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original.
MC 3
Mercenary Leader
All skill levels +2
MC 4
Sunglasses
When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.
MC 5
Decision Maker
All skill levels +2
MC 6
Survivor
Lighter’s Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter’s Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter’s Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect’s cooldown.
Lighter Ascension Material
Lighter Total Materials
Ascension Materials
Basic Stun Certification Seal
Advanced Stun Certification Seal
Buster Certification Seal
Dennies
Skill Upgrade Materials
Basic Burn Chip
Advanced Burn Chip
Specialized Burn Chip
Hamster Cage Pass
Dennies
Core Skill Materials
Scarlet Engine
Higher Dimensional Data – Crimson Awe
Dennies